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How I got here
This public article was written by [Deactivated User], and last updated on 15 Jun 2021, 22:46.

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I suppose this all started in third grade, where my class was assigned a week-long project about creating our own unique cultures. I don't remember much of it, though I probably have some of the papers for it stuffed away in my closet somewhere. What I do remember, however, is the "language" I made for my culture (and the planet, which was called Zigblob). I say "language" in quotes because it entirely consisted of spelling literally every word backwards. Not exactly my most creative product, but Rome wasn't built in a day, and you can't really create a whole language in a week either. Not a very good one at least.

Anyway, this "language" was called Jedso, and it was meant to be the language of the Jedi. I was a huge Star Wars fan back then. Still am, though I don't particularly enjoy the latest trilogy (not to get too controversial...). I did end up expanding very largely on my culture, changing a lot of aspects in the process. (Including the planet name - what kind of idiot comes up with "Zigblob" anyway?) Much of it was influenced by dreams I had, including the names and identities of the seven Spirits in Jhenkonu culture. More on that later (probably).

But I didn't change the actual language until about six years later. I was bored one day in my room and found some old papers of Jedso and decided to actually be serious about creating a language and not just have an extremely solvable code. So I started making a language largely based off the Romance languages, with hints of other commonly spoken languages. I ended up making a mixture of English, Spanish, Russian, Japanese, Mandarin, Hindi, and Arabic.

Jhenko has had many drastic structural shifts in the past several years. Perhaps the most notable of these is the name change from Jedso to Jhenko. Part of this was brought about by the move from an alphabet to a syllabary (with my own conscript), the abstraction of the "s" grapheme (more on that later hopefully), and the move from an a posterori language to a loglang (although some choice few elements are still somewhat a posteriori).

It's not quite the language of the Jedi anymore, but it's something to call my own, and I'm fine with that. Still has way too many problems though, but don't pay attention to those.
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