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Just some thoughts about Undercommon as I’ve conceived it
This public article was written by [Deactivated User], and last updated on 16 Sep 2020, 20:37.

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 Undercommon is just a fun little side project to work on while I’m burned out on  Zebesian, my primary language. It’s inspired by the DnD campaign I’m currently in where I play a drow, and the DM and I are working on incorporating the story they’ve created into the language itself. The script is taken directly from 5e because I think it’s very pretty.

There are going to be a lot of words for religious concepts because my character, Ianus, is a priest himself. I originally stole his name from the Roman god Janus, and the DM has given a lot of drow NPCs names from classical canon, so a lot of names in this language will aesthetically resemble Latin and Ancient Greek. We’re both classics nerds.

I did my best to make it sound strange in the sense that there are very few voiced/voiceless pairs. (The primary pairs are the clicks because I’ve been studying a little Xhosa and I think click consonants are absolutely fantastic.) I also tried to avoid fricatives as much as I could in favour of approximants to make it sound more fluid. I thought it would be fun to make a language that could sound human, but is just a little funky.

It’s also yet another language by me that uses pitch accents. I love pitch accents. I also thought it would be interesting to mark the pitch on the consonant before the accented vowel, because as far as I know there isn’t a writing system in modern use that does that.

Also, the language is notable for having the feminine gender be the default, which is a holdover from the cult of Lolth.

:)
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