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Geography and Climate
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This public article was written by Varymicus, and last updated on 29 Aug 2015, 01:22.

This article has been marked as out of date. There's a possibility that some information is incorrect.

Tukaze is the realm of fire. From the void burst a great conflagration, blazing fiercely and chaotically before eventually settling into many smaller fires. The coals became suns, and the embers coalesced to formed the land itself, which in turn kindled the bright, small flames of life that inhabit it.

Tukaze covers a total area of 25,000km2, consisting of 1,000,000 25,000m2 zones. These zones are individual embers, randomly arranged to form the foundation of the realm. Zone borders are clearly delineated, although the environment is blended across them. Occasionally the kindling must be rearranged and the embers stoked, so the land is splintered into its component zones and shuffled into a new combination of zones. Each zone falls into one of four categories: residential, open, wild, or public.

Residential zones comprise 75% (18,750km2) of Tukaze, and are divided equally among denizens. One may trade or share their allotted zone, but each denizen must always have exclusive control over exactly 1 zone. These zones are strictly private property. Residential zones can have any geography, but tend to be hilly and have a Mediterranean or humid continental climate.

Public zones account for 10% (2,500km2) of the realm. This land is for communal purposes, and contains all infrastructure from public buildings to roads. Public spaces also include all of Tukaze’s farmland and mines, which are particularly fruitful. Public zones are similar to residential zones in climate and geography, though they tend to have more even elevation.

Open zones are unowned, undeveloped areas and cover a total of 10% (2,500km2) of the land. These tend to be flat spaces with little vegetation, and take the form of steppes, deserts, or lakes.

Wild zones cover the remaining 5% (1,250km2), and are markedly different from the other zones. They may feature small mountains, volcanoes, and/or cave systems, or may resemble temperate broad-leaf and mixed forests. Wild zones may house dangerous creatures, challenging dungeons, and/or mystical ruins, but contain no other infrastructure. They are maintained by the spirit of the land itself, and are pyrrhically reforged once conquered.

Tukazen astronomy is as unusual as its geography, if less fickle. The Tukazen sky is lit only by its two magnificent suns, Yoro and Yevi. The interaction of the two tints the sky with vivid shifting colors, burgeoning from dark reds at dawn into goldenrod, the bright lime greens of noon, aqua, and then settling into the royal blues and indigos of evening. With no stars or moons, the night is an enveloping blackness punctured only by the flames of the land and its people. This darkness is short-lived, however, as Tukaze’s nights last only 6 hours in summer, and 9 in winter. With longer stretches of daylight – 14 hours in summer, 11 in winter – the Tukazen day is only 20 hours long. 10 Tukazen days make an Tukazen week, and 330 a year. Tukaze experiences a seasonal cycle similar to earth - analogous to summer, autumn, spring, and winter. Each lasts 8 weeks, except summer which lasts 9 and includes the week of the new year (midsummer).
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