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Story mood
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This public article was written by [Deactivated User] on 20 Dec 2019, 21:30.

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Menu 1. Overview 2. Use 3. Story Mood Exclusive Vocabulary 4. Other Moods
This article explains what the story mood is in  Nolwynn and how to use it.

[edit] [top]Overview


The story mood is used to indicate something that didn’t happen in any current timeline: the tale is not hypothetical either, but rather occurs in a present time in an alternate reality. It is usually used for telling stories or telling events from mythology, but it is sometimes used to explain historical events as well.

Stories are a vital aspect of Nolwynn culture: storytellers held a high status among all the tribes as they were expected to have a flawless memory of tales and events. The telling of certain important stories occurs in religious rituals, their words never spoken outside of sacred events. Storytelling was a vital method of transferring knowledge in pre-literate ancient times, and even in the Modern Era where many Nolwynn are still not literate.


The story mood is marked by several things:

- The use of the story particle ura at the beginning of the work. This can be translated as “once upon a time” or “in the beginning.”

- Use of archaic words and forms.

- Rewa is replaced with the archaic word alwa. [Azuka stays the same.]

- A story often ends in the phrase “zo ua’ua” an archaic phrase meaning “and it was so” or “so be it.” It can also be translated as “amen.”

[edit] [top]Story Mood Exclusive Vocabulary


zeeylta - an archaic form of the verb zalteey

or - life force

reza - laugh

tšees - ocean

er - person

egolu - orphan

šazina - scale [of an animal]

lul - air

azšeaa - wind

neeyla - eat

eeyg - forbid

era - human



[edit] [top]Other Moods


Read about Nolwynn's other moods here.
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